Creating a Fluttery Chord Synth in Native Instruments Massive
In genres like Dubstep and Electro House it is important to always be on the hunt for new and interesting textures, movements and sounds that stand out on their own. This tutorial shows you how to design a cool fluttering synth perfect for the job!
The really nice thing about this kind of sound is that is does sound good on it’s own, so it actually works for a wide range of music styles. I can even imagine it working in video game applications, as well. And it’s quite easy to customize to your needs, with plenty of room for additional modulation programming and effects to be introduced.
This sound kicks off with a simple Sawtooth wavetable loaded onto OSC1 and a PWM (Pulse Width Modulation) wavetable loaded onto OSC2. Make sure you dial down the Amp knob on OSC2 so it doesn’t overpower the sound generated by OSC1. A small amount of Bright Noise is than added. Next an Envelope is set up to modulate the Rate and Depth parameters for the Vibrato feature on the OSC tab. A Macro control is then set up to change the Attack value of the envelope so you can change how and when the Vibrato is delivered in your music.
A quick stop to the Voicing tab to increase the number of voices to 2. And then it’s time to add some Synced Delay to the FX1 tab. And to give this sound some more room to work in, Reverb is added to the FX2 tab. One of the finishing touches on this sound is the addition of a Lowpass 4 filter loaded onto the Filter1 panel. The Cutoff knob is being modulated by a new envelope with a long attack, which provides the ability to reveal the sound fully as it is delivered. And, as with the other envelope set up earlier, a new Macro control is set up to change the Attack parameter.
If you have a request for a future tutorial topic, want us to replicate a specific sound or just want to give us some general feedback, shoot us a message today letting us know. It’s always nice to hear from you. Thanks for stopping by!