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In this video, I'll show you the basics of modifying existing modules in Pong X. Since...

Reaktor Tutorials

Reaktor User Library - Modifying PongX

In this video, I’ll show you the basics of modifying existing modules in Pong X.

Since releasing PongX, I’ve had several requests for help with making modifications.

If you can get over the seeming complexity of the ensemble itself, modifying PongX isn’t so bad – you just need to know what’s going on with the existing code. Helpfully, there is already a stacked macro containing every module with a very standardized ‘container’ macro that receives all necessary data from the ensemble. All you need to do is modify the existing containers.

Each container has a macro named “CONNECTIONS” which can receive up to 4 audio inputs from other containers. In addition, each container has a single output which can be sent to other containers. The rest of the ensemble will take care of the hard parts, all you need to do is design the audio processing between the inputs and the outputs.

I hope you are all enjoying PongX, if there is anything you would like to know that was not covered in this video, please ask in the comments!

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