Routing Hardware Effects in Maschine (with Examples)
In this tutorial, routing hardware effects in Maschine is covered, including some examples.
This tutorial covers routing hardware effects in Maschine. For one stereo effect, this requires an audio interface with at least four outputs and two inputs at minimum. Two of the outputs are for the stereo effects send and the other two are for monitoring. The inputs are for the hardware effect(s)’s stereo return. If your audio interface doesn’t meet these minimum requirements, you may be able to leverage your computer’s built-in audio hardware by creating an aggregate audio device combining the two. Using Audio MIDI Setup to accomplish this is demonstrated.
Details of wiring will vary with one’s individual audio interface and hardware effects. We recommend using low volumes and great care to avoid damage to one’s equipment and especially one’s ears from feedback loops. However, the routing of audio for hardware effects within Maschine will be the same. In the tutorial, we demonstrate using both a send-and-return routing and an insert effect routing. It is possible to use both or either of these on any combination of any number of sounds or groups. Using both the mixer and standard channel strip views are covered, and both work much the same way.
When working with hardware effects, it is also more important to consider latency than when working exclusively inside the box. Maschine is pretty unforgiving when it comes to latency, from input, output, and processing. For best results, use the lowest latency setting that is a power of 2 (64, 128, 256, 512, etc.) samples that your computer is able to handle without audio issues. This will insure that hardware effects don’t result in messy phase and timing issues within one’s production.
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