$0.00 0


We hear about it more and more, virtual reality is there and we must start talking about sound !...


Make beats in virtual reality, a reality ?

We hear about it more and more, virtual reality is there and we must start talking about sound !

But what is virtual reality exactly ?

Wikipedia says :

Virtual reality or virtual realities (VR), which can be referred to as immersive multimedia or computer-simulated reality, replicates an environment that simulates a physical presence in places in the real world or an imagined world, allowing the user to interact in that world. Virtual realities artificially create sensory experiences, which can include sight, hearing, touch, and smell.

Most up-to-date virtual realities are displayed either on a computer screen or with special stereoscopic displays, and some simulations include additional sensory information and focus on real sound through speakers or headphones targeted towards VR users. Some advanced haptic systems now include tactile information, generally known as force feedback in medical, gaming and military applications.

Furthermore, virtual reality covers remote communication environments which provide virtual presence of users with the concepts of telepresence and telexistence or a virtual artifact (VA) either through the use of standard input devices such as a keyboard and mouse, or through multimodal devices such as a wired glove or omnidirectional treadmills.

The simulated environment can be similar to the real world in order to create a lifelike experience—for example, in simulations for pilot or combat training—or it can differ significantly from reality, such as in VR games.

As of now, what we experienced of virtual reality has a lot to do with the gaming market. A huge market where sound is of a crucial importance for the final user enjoyment.

Virtual reality is today the most accomplished multimedia experience unifying both arts (sound, video, design,…) and sciences (computer technologies, programming, …).

But sound only had a shy presence in all the discussions going on on various forums and websites or even in TV presentations.

In a virtual reality context, we’re not talking about stereo sound but about surround sound, we’re not anymore hearing the music… We must see the music and interact with it.

Artists and programmers already involved in development of virtual reality projects must have exciting discussions on where the limits are ? What is possible and what is not ? And if someone from the other side of the planet is connected to my world, we can compose together ?

It’s very promising for the future.

Amsterdam-based creative coder and motion graphics designer Sander Sneek is already building this future since he created Soundscape :

Soundscape, a virtual reality music production environment. Soundscape is not a full-scale DAW (digital audio workstation), but something more like a virtual soft synth. Wearing Samsung Gear VR, users encounter a futuristic world where a monolithic synthesizer lies underneath a large cathedral-like structure

Soundscape Virtual Reality

Soundscape Virtual Reality

On huge screens, users can add musical notes, change effects and influence the characteristics of one of three instruments. Users can either do this solo or by jamming along with two other randomly-selected people. A seated experience, users input sounds via gaze tracking and clicking on the tracker on the side of the Gear VR.

All the foundations are already on place, music instruments, exciting new environment, interactivity,…

Does this helps to make better music ? No, but it completely redefine how we think about music. Maybe virtual reality will offer the necessary technology for artists to invent their very own world in which the music would deliver to the listener all of its subtle message.

More informations :

The Creators Project

Waveform Loaded
Waveform Played
Clear all
Create an account to use wishlists
Create an account to save tutorials
Follow your favourite labels, formats and genre's and ADSR will show what's new in those on your next visit.
  • Create product wishlist
  • Save your favorite tutorials
  • Regular discounts and exclusives
  • Never miss a sound! Follow your favorite labels.
Sign up to My ADSR to ensure you're ahead of the pack. Save your favorite content and be notified of new content. You'll never miss a thing!
Create your account now!
Sign up to My ADSR to ensure you're ahead of the pack. Save your favorite content and be notified of new content. You'll never miss a thing!
  • Get days all ADSR courses free
  • Create product wishlist
  • Save your favorite tutorials
  • Regular discounts and exclusives
Create your account now!
adsrsounds.com login Video streaming login
Remember me
Forgot your password?
Create your account

Send info
  1. Enter your email address
  2. Click "Send info"
  3. Check your inbox for an activation link
  4. Visit activation link and enter set new password
Sign in
Create your account
IMPORTANT: Is this product compatible with your system? Please check the product system requirements tab before purchasing. To proceed with this purchase you must check the box to confirm you have checked the requirements.

I have read the system requirements and agree to the return policy. I understand that refunds will not be given due to limitation of my software or operating system.

I don't agree
, you have loyalty credit available. To redeem click the button to claim !
Claim your free sounds

For every $5 you spend on ADSR receive 1 free credit for Sample Manager.

Even better, we have back-dated this so any purchases you made since 2017 have also been credited to your account!

Click the button below to claim your free credit.

Get my free credits
Loyalty credits
1Every purchase you make on ADSR* now earns you 1 loyalty credit for every $5 spent
2Once you make a purchase your credits are added to your account
3Credits can be redeemed in ADSR Sample Manager to download individual loops and samples
4To redeem simply download ADSR Sample Manager and/or log into Sample Manager with your ADSR login details
5Credits will have been automatically added to your account
6Loyalty credits expire 30 days after initial purchase
* Not including video subscriptions