Zebra 2 - The Birth Of An Evolving Soundscape Patch
In this Zebra 2 tutorial i will be showing you the beginning of an Evolving Soundscape patch and getting you ready for further exploration of soundscape patches.
I have recently begun creating the same (well similar) patch in Absynth and over time i plan to show you how to create a long, Evolving Sounscape patch which will be interesting and unique.
In this zebra patch we use 3 oscillators and one filter. The patch is pretty plain as its basically being created to show you how these types of patches begin.
The 3 oscillators have vastly different oscillator presets to add at least a very minimum amount of interest to this basic beginning sound.
The filter is simply there to add another level (although be it simple) of interest to the Evolving Sounscape patch.
The evolution in this patch is created by using the MSEG (multi-stage-envelope-generator) as an amplitude envelope. This is where we create the soundscapes forward moving interest in time, hence the evolving part of the patch name.
Finally i add a couple of effects, delay and reverb, which add another dimension to the patch and also show you how to add an LFO which is controlled by the mod-wheel to add even more interest.
All in all a beginner tutorial leading onto many more and much more advanced tutorials in this area to come.
If you enjoyed this tutorial, why don’t you check out the Absynth tutorials i am creating along the same lines, perhaps get yourself a new, different and alternative as well as complimentary tool in your arsenal. https://www.absynthtutorials.com/tutorials/the-birth-of-evolving-soundscapes-in-absynth