How to Create A Water Drop With A Difference
In this Zebra 2 video tutorial I show you how to create a Water Drop Sound Effect with a difference, the difference being its in a cave!
This is an extremely simple patch but it teaches you how important things like effects are in patch creation.
Using a single oscillator we create our own partials or harmonics in the Spectroblend waveform creator. We create a waveset by drawing 16 partials which creates our wavetable for this sound.
We then modulate these which gives us the backbone for the Water Drop Sound Effect.
We next add a comb filter which gives us more metallic aspects to the sound which at first sound weird but once we tidy the sound up using the comb filters parameters it all starts to come into place.
Several LFO`s (Low Frequency Oscillators) are used for modulation purposes mainly on the wavetable and some tuning. We use Sample and Hold (S&H) for added randomness which seems to work perfectly.
Finally for this Water Drop Sound Effect we add reverb, which, in this patch, is the extremely important, infact without it this sound just simply wouldn’t work.
I show you a final few possibilities like adding delay and perhaps even a filter to make the sound fuller and add more control but all in all the Reverb is enough to make this Water Drop sound (water drop in a cave!) sound perfect.