Voice Generating Software
Voxpat is a standalone software developed to create high quality monster, other world creatures and robotic sounds for games, films, music, multimedia projects or for creating sound libraries in just a few minutes
Voxpat is a standalone software developed to create high quality monster, other world creatures and robotic sounds for games, films, music, multimedia projects or for creating sound libraries in just a few minutes. But also for processing any kind of samples or instruments in many different ways. Procedural audio, audio synthesis, audio convolution, among other audio manipulation techniques are used to create multiple layers of sound using your own voice or pre-recorded audio files. Includes samples and presets from respected sound designers as Frederic Devanlay, Stephan Schütze, Kate Finan, Russell Gorsky, José Tome & Saro Sahihi. FEAR – BEAST – ROAR – BURST Predesigned voice effects. NOISER Process input signal through 2 noise signal convolution effects at same time. Each noise section generates a different kind of noise signal, which is used as the convolution carrier signal and modulated by the input signal. Noise A section generates pink noise, white noise, or a mix of both kinds of noise. Noise B section generates a noise signal based on FM synthesis. MAMMAL Procedural audio effect that generates a mammal sound depending on the selected settings. This mammal sound is used as the carrier signal for a convolution processing and is modulated by the input signal. Output clone mode allows generating a delayed copy of the processed audio output by adding a delay and creating a pitch-shifted decay effect by changing the pitch of this delayed output version. SHIFTER Process input signal through 6 pitch-shifting sections at same time. Input depending section allows selecting different activation/deactivation threshold level for each section, this way you can create more dynamic and realistic voices if sections are activated at different input level, higher or lower depending your configuration. Delay section allows adding a delay to any of the 6 pitch-shifting sections to create different voice decays. SCONV | SAMPLE CONVOLUTION Load any audio file from your computer to be convolved by the input signal. Up to 4 different samples to be used at same time as convolution carrier signals. Loop and reverse playback mode. Playback speed selector. Amplitude envelope designer. Pitch-shifting. Crossfader. Convolution mode. Samples folder integration. Drag & drop for faster user experience. SPLAYER | SAMPLE PLAYER Play any audio file from your computer. Load up to 4 different samples to be played at same time. Samples can be triggered by the input signal in 2 modes, as long as input is detected or always until the end of the sample length, Loop and reverse playback mode. Playback speed selector. Amplitude envelope designer. Pitch-shifting. Crossfader. Samples folder integration. Drag & drop for faster user experience. PLUGIN MORPHING Load any VST/AU instrument to be convolved by the input signal. Choose either a synthesizer or a sampler as the convolution carrier signal. Auto Key mode allows playing the selected virtual instrument without the need of using a midi keyboard. SPECTRA Process input signal through 2 spectral pitch-shifting sections at same time. Frequency Range section allows splitting input signal in 2 bands, the inner band containing the selecte audio frequency range and the outer band containing the frequency range above and below the inne frequency range. Both bands can be pitch shifted independently. Amplitude Range section allows selecting an audio frequency range depending the amplitude level range selected, from low to high amplitude level. This selected range will be pitch-shifted; the rest of the audio will be ignored. There are 2 range selectors available. DPITCH Process input signal through 2 different pitch-shifting sections at same time. Delay Pitch Shifter section creates delay loops of the incoming audio signal. Each loop introduces a selected amount of pitch-shifting in comparison with the previous loop. Feedback loop can be also processed by a HPF, LPF or a Peak filter. Changing the delay feedback level you can control the amount of loops generated; affecting the decay of the sound and creating interesting pitch-shifting & filtering changing effects. Dynamic Time-based Pitch Shifter section allows changing the pitch of the incoming audio signal continuously as far as input is detected, like a never-end pitch-shifting. Increasing or decreasing the pitch as fast/slow as you want. RING Process the input signal through to 2 single side-band ring modulators. PLUGS Process audio input through 2 VST/AU plugins. Serial and parallel plugin processing modes. Plugins audio output cross-morphing available in parallel mode.
MAC Intel machine running OSX 10.7 or later. Minimum 2GB RAM. PC Windows 7 or later with a Pentium 4® or Celeron® compatible processor or higher. Minimum 2GB RAM.