

Tape Speed Simulation
kHs Tape Stop simulates this arcane technology in a simple way, allowing you to get great spindown/speedup sounds quickly with the push of a button.
At about the same time as dinosaurs roamed the earth, magnetic tape was the hottest way to store recorded audio. Naturally, cave men discovered that starting and stopping the tape while playing back would lead to interesting effects.
kHs Tape Stop simulates this arcane technology in a simple way, allowing you to get great spindown/speedup sounds quickly with the push of a button. What’s next? Harnessing the power of fire?
Play button
The current state of the tape motor.
Stop Time knob
Time until the tape motor reaches full stop when stopping.
Start Time knob
Time until the tape motor reaches full speed when starting.
Curve
The speed curve of the tape motor starting/stopping.
Settings panel
Whenever you have your mouse cursor over a snapin theree is a small arrow at the top right corner (not visible in screenshot). It opens a settings panel where you handle presets. It also has a “randomize” button that can be useful. I guess…
Enabled checkbox
The small checkbox to the left of the plugin name is a checkbox that bypasses the effect when disabled.Resize handleThe bottom right corner of all Kilohearts plugins is a resize handle for scaling the UI to any size. This allows you to get a good view of the controls whatever the screen resolution, and also comes in handy if you need big controls, e.g. when using Tape Stop as a real-time effect on a touchscreen monitor during a live set. (This is not available when the snapin is used inside a snapin host.)
CPU 2 GHz or faster
Memory 1 GB or more
Operating System Windows (7 or newer) or Mac OS X (10.7 or newer)
Software A VST or Audio Unit compatible DAW
If you use a lot of snapins at the same time in your patch the CPU usage will increase accordingly. Thus, we cannot guarantee that the snapins will work flawlessly in all use cases even if your system does meet the minimum recommended system requirements.