Remember in The Ring when Samara kind of walks backwards but still towards you and it’s all scary and weird? This is not really like that. However, kHs Reverser does delay and reverse sections of the input sound resulting in anything from hauntingly eerie textures to reverse percussion hits.
The amount of time before the delayed sound starts playing. This will be expressed in milliseconds or as parts of a beat, depending on the Unit setting.
Delay time unit
When Unit is set to ‘Sync’ the delay time will be synchronized to the song tempo.
Time to ramp in/out the reversed audio to avoid any clicks and pops, in percent of the reversed section length.
The dry/wet mix of this effect. A lower value will let some of the unmodified signal through.
Whenever you have your mouse cursor over a snapin theree is a small arrow at the top right corner (not visible in screenshot). It opens a settings panel where you handle presets. It also has a “randomize” button that can be useful. I guess…
The small checkbox to the left of the plugin name is a checkbox that bypasses the effect when disabled.
The bottom right corner of all Kilohearts plugins is a resize handle for scaling the UI to any size. This allows you to get a good view of the controls whatever the screen resolution, and also comes in handy if you need big controls, e.g. when using Reverser as a real-time effect on a touchscreen monitor during a live set. (This is not available when the snapin is used inside a snapin host.)
Snapins are isolated audio effect modules, each performing a specific task. The Kilohearts product lineup will allow you to combine these snapins in different ways in order to create interesting and unique combinations of effects.
Snapins can be loaded into your DAW as a standard VST or Audio Unit plugin, as well as into other Kilohearts plugins that can act as snapin hosts, for example Multipass.
CPU 2 GHz or faster
Memory 1 GB or more
Operating System Windows (7 or newer) or Mac OS X (10.7 or newer)
Software A VST or Audio Unit compatible DAW
If you use a lot of snapins at the same time in your patch the CPU usage will increase accordingly. Thus, we cannot guarantee that the snapins will work flawlessly in all use cases even if your system does meet the minimum recommended system requirements.