Morphing and Sound Design with FM8 Part 4 – Programming the Morph Matrix
We welcome you back to the final installment of this month’s members only video tutorial series. This episode shares how to finish programming the morph matrix in FM8!
In the first three videos, Jonny shared how to design some good sounds to use for morphing and how the morph matrix works.
If you are looking for presets with built in morphing check out our ‘Morphing Pads’ sounds here.
In this tutorial he shares how to wrap things up and make sure that you will have a successful morphing experience with your sounds in FM8. There are actually a couple different ways you can go about morphing one of your sounds. You can either take the time to program a few slight (or extreme) variations of your sound that you will later move between, or you can morph between your original sound and up to three other completely different presets. The choice is yours and is largely dependant upon what you are trying to accomplish.
If you want to morph your sound with other prestes, simply drag and drop sounds from the browser in FM8 onto the morph matrix quadrants you want them loaded into. If you want to morph between variations of one sound, it is easiest to accomplish using the Easy/Morph window. Here you will find an assortment of handy parameters to tweak, allowing you to quickly change your sounds (either slightly or drastically) with intuitive knobs and sliders. This is an incredibly powerful way to extend your sounds and actually end up with several usable versions within a matter seconds. And the best part is that while you move between the different sounds in the morph matrix, you will find a seemingly unending variations in sound and texture!