The Birth Of Evolving Soundscapes in Absynth
In this tutorial, The Birth Of Evolving Soundscapes in Absynth I show you how I start the process of creating soundscapes using the basic AMP envelopes of 3 oscillators.
Absynth is extremely versatile for these types of sounds and we will be relying heavily on the envelopes to create these Evolving Soundscapes in Absynth.
I create a basic nondescript sound using 3 oscillators. This is just a run of the mill sound to give us something to work with in these initial videos.
We add a filter later on to the 3rd oscillator to add some interest to its primary basic sound.
We then start by only using the oscillators AMP (amplitude) envelopes to control the amplitude of the three oscillators over time.
We also add effects to oscillators B and C to make these stand out somewhat from the overall density of the sound.
Finally in Evolving Soundscapes in Absynth we add an LFO (low frequency oscillators) to the envelopes different sections for depth and speed interest making the sound move somewhat and retain interest over time.
Next week we will take Evolving Soundscapes in Absynth further and try to make it more useful and give it a purpose such as an intro to a track.
If you enjoyed this tutorial, why don’t you check out the Zebra 2 tutorials i am creating along the same lines, perhaps get yourself a new, different and alternative as well as complimentary tool in your arsenal. https://www.zebratutorials.com/zebra-tutorials/zebra-2-the-birth-of-an-evolving-sounscape-patch/